I'd say take the time to worldbuild together, asking as much questions as needed about the setting, figuring out cool answers together. You don't have to rush into action right away, though starting the story with a bang and then giving a bit of context can be swell too. Finally, make it beautiful and odd at the same time. Take familiar things and twist them a bit so they feel otherworldly. I hope this helps.
This is a beautiful game, both layout-wise and in what it offers to players: not exactly Gaiman's Neverwhere but quite close, with enough differences to make it a distinct entity. The game system is simple and elegant and promises many wonderful tales of dark exploration!
And now I want to rediscover Neverwhere, 20 years later ... In a few words, the Tone & Theme of the game is brilliantly set. Don't know if the system will hold many games, but the distinction about the City Above/Beneath is great, the advice on how to portray them suit my memories of Neverwhere, and I really love the main idea for the characters : Knights of the Underground Table, looking for their queen. The main scenario is set with this goal.
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Hi,
I just got your game (the FR version) and was wondering if you had any advice for a first game for new players?
I'd say take the time to worldbuild together, asking as much questions as needed about the setting, figuring out cool answers together. You don't have to rush into action right away, though starting the story with a bang and then giving a bit of context can be swell too. Finally, make it beautiful and odd at the same time. Take familiar things and twist them a bit so they feel otherworldly. I hope this helps.
Thanks!
Do you advise playing in a known city, like Neverwhere that twists stations in London, or invent something weirder, more alien?
I'm not sure there is a straightforward answer to this question. My advice would be to talk about it with your players. :)
This is a beautiful game, both layout-wise and in what it offers to players: not exactly Gaiman's Neverwhere but quite close, with enough differences to make it a distinct entity. The game system is simple and elegant and promises many wonderful tales of dark exploration!
And now I want to rediscover Neverwhere, 20 years later ... In a few words, the Tone & Theme of the game is brilliantly set. Don't know if the system will hold many games, but the distinction about the City Above/Beneath is great, the advice on how to portray them suit my memories of Neverwhere, and I really love the main idea for the characters : Knights of the Underground Table, looking for their queen. The main scenario is set with this goal.